UI Motion Artist
We are looking for a UI Motion Artist who can make an interface feel deliberate without making it slower. You will design the transitions, the loading states and the micro-interactions that tell a user what just happened and what is about to.
You will hand over motion as specifications and prototypes engineers can build from — curves, durations and triggers — rather than as a video nobody can measure.
Key responsibilities
- Design motion for product interfaces and marketing sites: transitions, state changes, scroll behaviour and loading.
- Specify every piece of motion as duration, easing, trigger and reduced-motion fallback.
- Build prototypes that are accurate enough to review and cheap enough to throw away.
- Maintain the studio's motion system so that two projects a year apart still feel related.
- Work with engineers on what is actually cheap to animate, and design within it.
Required
- A reel of interface motion, with the reasoning rather than just the result.
- Fluency in a prototyping tool and enough CSS to know what the browser will do with your curve.
- A working understanding of prefers-reduced-motion, and an opinion about it.
- Restraint. The best answer is often 150ms and nothing else.
Life at Obliq Studio
Life at Obliq Studio is built around a culture of creativity, clarity and craftsmanship. We operate with a clear, structured workflow that removes chaos and gives you the space to produce your best work. You will collaborate with designers, engineers, strategists and writers who treat every project as a story that needs emotion, intention and technical precision in equal measure.
We value trust over micromanagement. The studio is remote-friendly, the calendar is deliberately thin, and the work spans SaaS, ecommerce, hospitality, arts and culture — so no two quarters look the same. Your ideas are welcome, your craft decisions are respected, and nobody is asked to defend a good decision twice.
Benefits
- Competitive salary with a published band and a yearly review.
- Remote-friendly hours, with two overlapping days a week for reviews.
- A budget for tools, conferences and whatever you are teaching yourself this year.
- Work on visually rich international projects across several industries.
- Structured handovers, written briefs and no unnecessary meetings.
- Regular craft reviews that are about the work rather than the person.
How to apply
Send a portfolio, a short note about a project you would do differently now, and anything you have made that nobody asked you to make. We read everything, we reply to everyone, and the process is three conversations and one paid exercise.