Content Designer
We are looking for a Content Designer who treats interface copy as design work: the labels, the empty states, the error messages and the twelve words that decide whether somebody presses the button. You will work inside the product rather than beside it.
You will pair with product designers from the first wireframe, and you will own the words in the design file — not a document that describes them.
Key responsibilities
- Write and iterate interface copy directly in the design files, from first flow to final build.
- Design the failure states: what the screen says when the system has bad news, and what it offers next.
- Build and maintain the content standards — terminology, sentence case, number formats — and keep them short enough to be read.
- Test copy with real users and rewrite from what they say, not from what they rate.
- Work with engineers on string handling, truncation and localisation before it becomes a bug.
Required
- A portfolio of shipped interface copy, with the before and the reasoning.
- Fluency in a design tool — you will be editing components, not commenting on them.
- The habit of cutting your own sentences in half.
- Experience with a terminology system, a glossary or a content model.
Life at Obliq Studio
Life at Obliq Studio is built around a culture of creativity, clarity and craftsmanship. We operate with a clear, structured workflow that removes chaos and gives you the space to produce your best work. You will collaborate with designers, engineers, strategists and writers who treat every project as a story that needs emotion, intention and technical precision in equal measure.
We value trust over micromanagement. The studio is remote-friendly, the calendar is deliberately thin, and the work spans SaaS, ecommerce, hospitality, arts and culture — so no two quarters look the same. Your ideas are welcome, your craft decisions are respected, and nobody is asked to defend a good decision twice.
Benefits
- Competitive salary with a published band and a yearly review.
- Remote-friendly hours, with two overlapping days a week for reviews.
- A budget for tools, conferences and whatever you are teaching yourself this year.
- Work on visually rich international projects across several industries.
- Structured handovers, written briefs and no unnecessary meetings.
- Regular craft reviews that are about the work rather than the person.
How to apply
Send a portfolio, a short note about a project you would do differently now, and anything you have made that nobody asked you to make. We read everything, we reply to everyone, and the process is three conversations and one paid exercise.